| Everyone who snowboards, at some time or
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| | maneuver. For the whole ride along the
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| another, will want to make some progress
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| | ground up to the kicker you should try to
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| with their riding skills. No progression
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| | keep the board in a straight line and
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| tends to mean no fun, what's the point in
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| | flat on the ground, this will make your
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| simply doing the same old same old every
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| | next set of movements easier, your
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| day eh! It's got to get boring doing
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| | airborne actions not veering off the
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| that.
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| | desired axis.
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| With increased riding diversity comes a
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| | 2.When your board is close to the end of
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| healthy dose of difficulty. Jumps look
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| | the jump try and ollie off the last meter
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| exciting and are a great way to improve
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| | or so of it. To ollie you need to crouch
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| your snowboarding. If done properly you
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| | a little further, move your weight
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| may impress, the trick will also look
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| | slightly towards the back of the board,
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| stylish, in you own particular way of
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| | then lift your front leg and spring up
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| course!
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| | off the tail. The degree to which your
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| A great place to start is with an 'ollie'
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| | board's tail is bending before the
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| off a jump. This is a non-rotational
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| | pressure is released determines the
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| straight-line it type of jump. Follow the
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| | height you'll get off the kicker.
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| advice below to lean how it works:
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| | 3.If the board has remained nice and flat
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| 0.When contemplating this jump remember
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| | of the ground until lift-off you should
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| to snowboard past the jump in question a
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| | now be whizzing through the atmosphere in
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| few times to see what shape it is, e.g. a
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| | total control. On the other hand, any
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| flat wedge of snow, or does it have more
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| | slight deviation on the take-off will be
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| of a semicircular increasing gradient for
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| | being felt now and a phenomenon known as
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| take-off. If a beginner flatter jumps are
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| | 'winding down the windows' (stabilizing
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| probably easier since they involve less
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| | your body with arm movements) may be your
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| counteracting movements of the body as
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| | best bet to reverse the errors. As you
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| you move over them. Ideally the landing
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| | glide through the air remember to keep
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| should involve a gradient of sorts
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| | your legs reasonably bent, out stretching
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| inversely equal to that of the take-off.
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| | them slightly alongside any hand
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| Ensure that when you do start sessioning
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| | movements to increase stability.
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| the jump that your speed is not too high
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| | 4.At this point your focus should be on
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| that you fly off it out of control. On
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| | finding the landing spot ahead of you.
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| small jumps with this trick too slow is
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| | Keep your arms low and your legs bent.
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| better than too fast. As with all
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| | 5.Aim to land with both feet hitting the
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| freestyle tricks, gradual progression is
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| | ground at the same time, evenly
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| the name of the game. Make sure no-one
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| | distributing your body weight so that
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| else is about to use or positioned in the
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| | there is less chance the board will slide
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| landing area of the kicker. Approach the
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| | out from underneath. Legs should be
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| jump dead on down the hill, controlling
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| | partially bent and slightly tensed, ready
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| your speed now and then with sharp
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| | for the impact. As you land feel free to
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| sideways movements. Next thing you'll
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| | absorb everything, your knees bending
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| know you are moving onto the jump.
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| | heavily. Once safely on the check out
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| 1.Approach the point of lift-off with
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| | what lies ahead.
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| your legs bent hard, your centre of
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| | So there you have it a great basic jump
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| gravity really low and as close to the
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| | to learn, master and eventually move on
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| centre of your stance as possible. This
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| | to other more ridiculous tricks from.
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| is a very stable position, the stability
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| | Happy days.
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| continuing into the air part of this
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